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After making a duration/cost estimation, I'm about to start to start developing a desktop application using OpenLayers. I've never had experience on it before, but have the support of some coworkers who do.

Now we have to estimate the time and effort it would take the same application to be viewable in mobile devices. I know the existence of openlayers.mobile.js, but nobody in my company has ever worked with it before.

I know it has some advantages over the normal OpenLayers library, such as pinching for zooming, and so. But, does it has any blocked capabilities? I mean, if I write code to draw a line on a layer in the desktop application, change the simbology of a layer, add a buffer arround a polyline, etc.. will it still work with the mobile library?

Is there funcionality in the desktop version that is not in the mobile one?

I'd need to know before estimating what can I offer in the mobile version, and how hard will it be to get so.

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Does openlayers really have no API documentation for the two versions? –  lynxlynxlynx Feb 7 '13 at 23:32
    
I found no differentiation between them in the API. I guess it probably works, but I don't want to find surprises during coding. That's why I'm asking for other people's experience here. –  J.A.I.L. Feb 8 '13 at 7:14
    
If the APIs match, any such deviation is a bug (assuming the design is sane). –  lynxlynxlynx Feb 8 '13 at 9:27
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You're asking for a lot — it would be better to contact the developers. –  lynxlynxlynx Feb 8 '13 at 10:20
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well yes, OL developers. I doubt anyone can know better. –  lynxlynxlynx Feb 8 '13 at 13:08

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