I already know how to convert screen point (X,Y in pixels) to 3D point: ISceneGraph pSceneGraph = m_pSceneHookHelper.SceneGraph; IPoint pPoint; pSceneGraph.Locate(pSceneGraph.ActiveViewer, X, Y, ...
How is a custom layer supposed to be destructed? I have a custom layer that implements drawing by overriding IActiveViewEvents::AfterDraw. The problem is that sometimes when the custom layer is ...
I am using IGeneralMultiPatchCreator to create a textured MultiPatch. This works fine for small texture images, but fails for larger images (15 MB .png). In ArcScene the MultiPatch is displayed in ...
The functionality I am seeking is to add a FeatureLayer (containing some data from a file selected for import) inside of a GroupLayer collecting all of the data from that particular source. The logic ...
I have a custom renderer which need to render modified geometry. The input features are all coming in via the IFeatureCursor as polygon elements. (This is similar to this example, though I'm not ...
I am trying to override the drawing of a feature within a custom plugin data source. I believe this entails making a custom IFeatureRenderer. However, the "renderer" I'd like to design would be 99% ...