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This may not be the most helpful answer but I ws told that this type of crash (Im getting it to) may have to do with the way that the program is accessing your graphics card. I have staff that are working to resolve the issue for me but it is something to investigate. I believe it is briefly mentioned in the Interpolate Polygons to Multipatch documentation ...


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If possible try to convert it to a .3ds file. I have had more luck with those than .dae for preserving texture.



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