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I ran into a similar issue today-- I needed to load each tile into a separate canvas element, then operate on each to pixel of each tile to transform the image. Using L.tileLayer.canvas and this example from John Gravois I was able to grab each tile, access the pixels, and then invert the colors (inversion code from this Mozilla Developer Network help ...


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This works with any kind of source var source = new ol.layer.Tile({ ... source: new ol.source.WMTS({ crossOrigin: 'anonymous', ...



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