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| visits | member for | 2 years, 5 months |
| seen | Mar 25 at 5:03 | |
| stats | profile views | 34 |
user453673
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Dec 10 |
awarded | Editor |
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Dec 10 |
revised |
How do algorithms load pieces of maps? added 697 characters in body |
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Dec 10 |
answered | How do algorithms load pieces of maps? |
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Dec 9 |
comment |
How do algorithms load pieces of maps? Thanks, but I'm not working with tile images. Am working exclusively with the nodes of a road network. All my algorithm needs to know is which road-nodes are present in a certain region which I wish to load. My question is how these points will be stored (In C++) and recognized as squares or sections of the map. I'm sure there would be an efficient way to do it... |
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Dec 9 |
comment |
How do algorithms load pieces of maps? I'm not working with tile images. The algorithm I'm writing deals purely with lat-long points. The 'pieces' of maps I'm loading are only sections containing road-networks and/or railroad networks (maybe vegetation boundary vectors much later). The road network within these sections will be processed by my algorithm. I'm sorry if I used the word 'tile' inappropriately. Maybe 'map-section-for-roads' would be more appropriate. |
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Dec 9 |
awarded | Scholar |
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Dec 9 |
awarded | Supporter |
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Dec 9 |
comment |
What's an efficient way of detecting road junctions on a map? @Kirk: I'm a bit shocked at the situations you've mentioned. I'm new to GIS, and didn't even know that such possibilities existed. 1.Self intersection requires multiple segments. Unless it's a flyover, I would consider those intersections as junctions. 2. I'm not even able to visualize what degenerate geometry is, so I don't know what to answer. 3.Coinciding lines should be treated as two separate roads because that's how I assume they would be in real life too. |
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Dec 8 |
asked | How do algorithms load pieces of maps? |
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Dec 8 |
awarded | Student |
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Dec 8 |
asked | What's an efficient way of detecting road junctions on a map? |