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comment How does one calculate distortion on Equirectangular Projection?
I saw this post and I'm trying to basically do the exact same thing. I want to draw 2D circles that distort correctly when projected onto a 3D sphere. I was wondering if you would be willing to share the algorithm you used for the distortion of the 2D circles? Should really have been a comment not an answer, but I wrote it in the wrong spot. Sorry.