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Oct 28, 2016 at 1:13 vote accept N. Begg
Oct 28, 2016 at 1:12 answer added N. Begg timeline score: 0
Sep 26, 2016 at 4:17 comment added N. Begg Thanks @RussRoberts that seems to have done the trick nicely.
Sep 23, 2016 at 12:41 comment added Russ Roberts So for your polygons that are extruded - use the Layer 3D to Feature Class tool. This will create a multipatch. Then use the Create Scene Layer Package tool to create the .spk which you will upload to AGOL. The scene layer will have a cache of the 3D features and the attributes. For points you can try the buffer 3D tool, then use the output in the Create Scene Layer package tool.
Sep 23, 2016 at 1:20 comment added N. Begg Hi @RussRoberts I was using polygons and the z value was an equation of another field. I have now created the same data into a points feature class. Can you please expand on how to make a multipatch, this is not something I have come across before.
Sep 22, 2016 at 14:12 comment added Russ Roberts We are working on improving the way features are requested in the 4.x JS API so this feature limit will improve to query features by the extent you are viewing. If you are using points, you could make them into multipatches and then cook them in the Create Scene Layer Package tool in pro which will create a cache of all the features. This tool right now will only output in WGS84 but the next release will support other coordinate systems and also non-multipatch features. But once you get the output, upload it to AGOL, this creates a hosted scene layer which can be used in scene viewer.
Sep 22, 2016 at 2:04 history asked N. Begg CC BY-SA 3.0