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Nov 23, 2016 at 20:14 comment added tinlyx @AndreuAmoros. This is exactly what I was suggesting. Editing the lines (or the associated "buffers") is indeed time consuming, but it is needed by the nature of your requirement that these buffers snap to each other.
Nov 23, 2016 at 14:50 comment added Andreu Amoros Thank you for the answer. I can change the geometry of the polylines, but since there are a lot of lines crossing each other and a lot of different combinations, it becomes very time-consuming and tedious. I've tried the buffer solution, but it is even harder than just editing lines shape, because if have to define dependant visualisation in all the segments of all the lines.
Nov 18, 2016 at 7:42 history answered tinlyx CC BY-SA 3.0