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May 31, 2012 at 20:22 history edited underdark CC BY-SA 3.0
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May 31, 2012 at 20:04 answer added Jmoney38 timeline score: 5
May 31, 2012 at 19:59 vote accept Jmoney38
May 31, 2012 at 19:50 answer added Nicklas Avén timeline score: 4
May 31, 2012 at 17:14 history tweeted twitter.com/#!/StackGIS/status/208245198290034688
May 31, 2012 at 16:27 comment added Jmoney38 Interesting point - thanks. So here's a more direct question that I hinted at in the O.P. - How does PostGIS/Postgres store the geometry types? TOAST tables are used for variable length data, so I would THINK they're also used for geometry types. Higher vertex counts could mean more TOAST table look ups.
May 31, 2012 at 16:01 comment added whuber Basic geometry operations, such as intersection, point-in-polygon, etc., typically scale logarithmically with geometry size, provided precomputation (such as contained in "index" files in certain GISes) occurs. If this is the case in PostGIS, then modest reductions in vertex count--even removing 90% of them--ought to have little real effect on CPU cycles. Data throughput for a few thousand records shouldn't be an issue, either. Obviously this is just speculation, but it suggests some simple scaling tests would resolve the question.
May 31, 2012 at 15:26 history asked Jmoney38 CC BY-SA 3.0