Ok, I have a working hack here. I'll share the code, and hope for improvements. I wrote my own functions that loop through the points and labels and show, or hide the tooltips based on whether or not they would overlap any existing point or tooltip. I'm using the permanent: true,
option to show them in the first place. I have my map load zoomed out and then use <body onload="getmap()">
to call a sub that resets the zoom. I have my labels hide on mymap.on('zoomstart', function(e)
and then show on mymap.on('zoomend', function(e)
. I'm clueless how bad or slow this is, but it works.
tt = tooltip, l = layer.
var ct = 0; //this is so if a lbl can't show move it and try again
// and use this to prevent a recursive loop.
let labels = []; //holds all my geometries for hit testing
function getpointrect() { //gets point circles
geojsonLayer.eachLayer(function (l) {
var pt = mymap.latLngToLayerPoint({
lat: l.feature.geometry.coordinates[1],
lon: l.feature.geometry.coordinates[0]
});
var size = l.getRadius() + l.options.weight;
let rects = [{x:pt.x - size,y:pt.y - size, w: size * 2, h: size * 2}];
labels.push(rects);
});
};
function setlabel(tt, l){ //loops through labels and gets geometries
//and checks for hits
var pt = mymap.latLngToLayerPoint({
lat: l.feature.geometry.coordinates[1],
lon: l.feature.geometry.coordinates[0]
});
var wd = getTextWidth(tt.getContent(), "regular 12px sans-serif");
var y;
if (tt.options.offset.y > 0) { //fancy stuff for different lbl positions.
y = -((tt.options.offset.y / 2) + 14);//manually set label height.
}else{
y = -tt.options.offset.y / 2;
};
let rects = [{x:pt.x - (wd / 2), y:pt.y + y, w: wd, h: 14}];
if (labels.length == 0) {//if array is empty adds first lable to the map
labels.push(rects);
mymap.openTooltip(tt);
}else{
if (testhit(rects) == false) { //checks the rest of the labels
labels.push(rects);//adds visible labels to array
mymap.openTooltip(tt); //shows label
ct = 0;
}else{
if (ct == 0) {//if label can't show, moves it, and tries again
tt.options.offset.y = -tt.options.offset.y;
ct++;
setlabel(tt, l);
}else {
ct = 0;
};
};
};
};
function testhit(rect){//this gets the rectangles for the following math.
var arrayLength = labels.length;
var isoverlap = false;
for (var i = 0; i < arrayLength; i++) {//loops through labels and points
var rct = (labels[i]);
var ck = intersect(rect,labels[i]);
if (ck == true){
isoverlap = ck;
return isoverlap;/overlaps
};
};
return isoverlap; does not overlap
};
function intersect(a, b) { // all the fancy math that checks stuff
return (a[0].x < b[0].x + b[0].w &&
b[0].x < a[0].x + a[0].w &&
a[0].y < b[0].y + b[0].h &&
b[0].y < a[0].y + a[0].h)
};
function getTextWidth(text, font) {//checks the label length.
var canvas = getTextWidth.canvas || (getTextWidth.canvas = document.createElement("canvas"));
var context = canvas.getContext("2d");
context.font = font;
var metrics = context.measureText(text);
return metrics.width;
};