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Nov 9, 2023 at 14:17 comment added Babel See updated solution, at the very bottom, with reducing framerate. Maybe 66.55 fps is too much to render for your hardware? So see how to reduce framerate to get the same animation pattern within the same time.
Nov 9, 2023 at 14:14 history edited Babel CC BY-SA 4.0
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Nov 9, 2023 at 11:25 comment added Trikelians This is an excellent explanation, but it is not clear to me why the framerate must be 66.66 FPS. By doing so, in QGIS there's a strange behaviour in which other, totally unrelated layers, blink as well.
Oct 31, 2023 at 9:43 history answered Babel CC BY-SA 4.0