Skip to main content
replaced http://gis.stackexchange.com/ with https://gis.stackexchange.com/
Source Link

in order to create a world wide tiles (for a basemap) in acceaptable zoom level one must have a huge hd (see in this postpost). but, most of the world is sea...

so i want to create x levels of the whole world (x is small say 5-10) and then y levels of only the mainland (y is big say 20) and by that save allot of cpu time for the tile creatiion and hd space for saving unneeded tiles.

i use tilemill to create tiles and you can only define a bounding box rectangle.

can anyone recommend a solution (or maybe a different approach?)

thanks!

edit: the tiles are created from osm data

in order to create a world wide tiles (for a basemap) in acceaptable zoom level one must have a huge hd (see in this post). but, most of the world is sea...

so i want to create x levels of the whole world (x is small say 5-10) and then y levels of only the mainland (y is big say 20) and by that save allot of cpu time for the tile creatiion and hd space for saving unneeded tiles.

i use tilemill to create tiles and you can only define a bounding box rectangle.

can anyone recommend a solution (or maybe a different approach?)

thanks!

edit: the tiles are created from osm data

in order to create a world wide tiles (for a basemap) in acceaptable zoom level one must have a huge hd (see in this post). but, most of the world is sea...

so i want to create x levels of the whole world (x is small say 5-10) and then y levels of only the mainland (y is big say 20) and by that save allot of cpu time for the tile creatiion and hd space for saving unneeded tiles.

i use tilemill to create tiles and you can only define a bounding box rectangle.

can anyone recommend a solution (or maybe a different approach?)

thanks!

edit: the tiles are created from osm data

added 99 characters in body
Source Link
dowi
  • 519
  • 5
  • 19

in order to create a world wide tiles (for a basemap) in acceaptable zoom level one must have a huge hd (see in this post). but, most of the world is sea...

so i want to create x levels of the whole world (x is small say 5-10) and then y levels of only the mainland (y is big say 20) and by that save allot of cpu time for the tile creatiion and hd space for saving unneeded tiles.

i use tilemill to create tiles and you can only define a bounding box rectangle.

can anyone recommend a solution (or maybe a different approach?)

thanks!

edit: the tiles are created from osm data

in order to create a world wide tiles (for a basemap) in acceaptable zoom level one must have a huge hd (see in this post. but, most of the world is sea...

so i want to create x levels of the whole world (x is small say 5-10) and then y levels of only the mainland (y is big say 20)

i use tilemill to create tiles and you can only define a bounding box rectangle.

can anyone recommend a solution (or maybe a different approach?)

thanks!

edit: the tiles are created from osm data

in order to create a world wide tiles (for a basemap) in acceaptable zoom level one must have a huge hd (see in this post). but, most of the world is sea...

so i want to create x levels of the whole world (x is small say 5-10) and then y levels of only the mainland (y is big say 20) and by that save allot of cpu time for the tile creatiion and hd space for saving unneeded tiles.

i use tilemill to create tiles and you can only define a bounding box rectangle.

can anyone recommend a solution (or maybe a different approach?)

thanks!

edit: the tiles are created from osm data

added 44 characters in body
Source Link
dowi
  • 519
  • 5
  • 19

Create basemap tiles for a custom shape (for reducing the tiles count)

in order to create a world wide tiles (for a basemap) in acceaptable zoom level one must have a huge hd (see in this post. but, most of the world is sea...

so i want to create x levels of the whole world (x is small say 5-10) and then y levels of only the mainland (y is big say 20)

i use tilemill to create tiles and you can only define a bounding box rectangle.

can anyone recommend a solution (or maybe a different approach?)

thanks!

edit: the tiles are created from osm data

Create tiles for a custom shape (for reducing the tiles count)

in order to create a world wide tiles in acceaptable zoom level one must have a huge hd (see in this post. but, most of the world is sea...

so i want to create x levels of the whole world (x is small say 5-10) and then y levels of only the mainland (y is big say 20)

i use tilemill to create tiles and you can only define a bounding box rectangle.

can anyone recommend a solution (or maybe a different approach?)

thanks!

Create basemap tiles for a custom shape (for reducing the tiles count)

in order to create a world wide tiles (for a basemap) in acceaptable zoom level one must have a huge hd (see in this post. but, most of the world is sea...

so i want to create x levels of the whole world (x is small say 5-10) and then y levels of only the mainland (y is big say 20)

i use tilemill to create tiles and you can only define a bounding box rectangle.

can anyone recommend a solution (or maybe a different approach?)

thanks!

edit: the tiles are created from osm data

Source Link
dowi
  • 519
  • 5
  • 19
Loading