in order to create a world wide tiles (for a basemap) in acceaptable zoom level one must have a huge hd (see in this postpost). but, most of the world is sea...
so i want to create x levels of the whole world (x is small say 5-10) and then y levels of only the mainland (y is big say 20) and by that save allot of cpu time for the tile creatiion and hd space for saving unneeded tiles.
i use tilemill to create tiles and you can only define a bounding box rectangle.
can anyone recommend a solution (or maybe a different approach?)
thanks!
edit: the tiles are created from osm data