I need to draw a big line that can overlap itself. I am using this doc:
And I need the line to have a opacity of 0.3. So far so good; I have a line that is almost transparent. The problem is that when the line overlaps itself, the alpha in the overlapping area is 0.6 (because you see the line over itself)
Is it possible to keep the alpha consistent, even if the line cross with itself?
EDIT: As suggested, I tried to do it with a BufferOp using NTS and making a polygon with the result. Unfortunately, when I make a few lines and the geometry starts being complex this happens:
I tried making a complex polygon without BufferOp and sometimes the same thing happens. Any suggestions?
EDIT: I Opened an issue with the polygon malformation problem as I understand it is a different problem.