I have a point geometry that I'm trying to create geodesic buffers on. The input geometries are in a geographic coordinate system and I would like to specify linear units to buffer on. However I cannot find the correct implementation of the LinearUnitsClass to use.
If I create a buffer object with
IBufferConstruction buffer = new BufferConstructionClass()
I should be able to buffer a geometry input by specifying the distance units. However the input must be an Unit class object and I can't figure out how to implement that. I'm probably thinking about this the wrong way.
Main objective here is to take a point and find all features (in another layer) that are within 250 feet -- or to put it another way all features that intersect a 250 ft buffer on the input geometry. If I get the buffer polygon I can use a SpatialFilter object to pass to my feature search.