I am considering switching from Google Maps API to hosting my own OSM tile server.
Right now my site gets about 2,000 map hits a day, serving about 20-30 users at a time. With Google Maps API, I would have to pay about $250 a month, and the cost could skyrocket if I grow fast.
If I were to host my own tile server, and to match the loading speed/performance of Google Maps API, how many CPU's and GB's of RAM would I need? I will be most likely be using a Droplet on DigitalOcean to host it.
Apologies beforehand for the relatively broad question.