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I can't find it in their docs nor their website, but basically I want to convert the pixel values (16-bit uint) to decimal for further computation.

A natural gain might be 1 / 65,535, but I have a scene of a green field in May with max values of approximately 2000 for the visible bands, which would yield a reflectance of 0.03, which seems way too low.

  • This whitepaper on their surface reflectance product might be helpful: assets.planet.com/marketing/PDF/…; it indicates the values are scaled by 10,000. – smiller Sep 6 '18 at 17:20
  • @smiller Right you are. If you want to turn that into an answer I'll gladly accept it. – tex Sep 6 '18 at 17:28
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This whitepaper on Planet's Surface Reflectance product might be helpful: https://assets.planet.com/marketing/PDF/Planet_Surface_Reflectance_Technical_White_Paper.pdf. It indicates the SR values are scaled by 10,000.

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