I'm working on getting some DEMs ready to bring into Blender to render hillshade. I've done this successfully before with low elevations, but on my current project mountaintops seem to get cut off.
When I mosaic the data or rescale it using the map algebra tool, the highest elevations turn white (in a greyscale scheme), and lose all detail. Does anyone know that causes this or have a possible solution?
EDIT: Changing the stretch type from the default (Standard Deviations) to Minimum-Maximum and changing those values to the ones used in my rescale math did the trick!