Is there a polygon simplification method that can create a polygon, such that the original is completely contained by the new one?
The aim is to create the new polygon from as few points as possible while maintaining a specified maximum tolerance. Until now I have been using a method that creates a buffer to a distance of specified tolerance and then uses a regular simplification method but that seems to be very inefficient as it sometimes creates an unnecessary offset. The original does not intersect itself.
My desired output looks as following