0

As shown in the image below I need to connect the points in yellow to the respective nearest point in brown via the shortest path on the road network in blue.

Incorrect result when using v.net.distance

I decided to use v.net.distance on GRASS GIS 7.6 for this purpose as the documentation for it describes exactly what I need to achieve. However, as visible in the image, the path that was generated (in red) takes a longer route instead of the more obvious shortest path as it is supposed to. Not sure what I'm doing wrong here.

The commands I used are as follows.

v.net roads points=bs op=connect thresh=10000 output=net1
v.net net1 points=end op=connect thresh=1000 output=net2 arc_layer=1 node_layer=3
v.net.distance input=net2 output=network flayer=2 to_layer=3
  • I suspect that grass thinks it can only go along that line in one direction – Ian Turton Sep 16 at 8:11
  • @IanTurton any reason as to why that might happen and what I can do about it? – Nandula Sep 16 at 8:17
  • I've never used v.net but I'd look for reverse costs in the documentation – Ian Turton Sep 16 at 8:26
  • 1
    Please also verify that the network is really with all edges connected. v.net is the tool to use for network maintenance: grass.osgeo.org/grass78/manuals/v.net.html – markusN Sep 16 at 12:22

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.