I have two polygon layers in QGIS 3.4: 'Layer A' and 'Layer B'. These two layers have been digitized separately. Some features in these two layers are crossing or not meeting each other in some areas which I have to fix this problem.

'Layer A' is an accurate layer in terms of boundary so I want all the features in 'Layer B' be snapped to the closest feature (point) in 'Layer A'.

Currently I try to move and snap all the vertexes in 'Layer B' to 'Layer A' manually using digitizing tool in QGIS which is very time consuming and I might miss some of them

So my question is: How can I do this process automatically or at least semi automatic?

  • Does this help docs.qgis.org/2.14/en/docs/user_manual/plugins/… ? Oct 30, 2019 at 0:50
  • @MichaelStimson This is for QGIS 2.14 and I can't find it in QGIS3.4 do you know anything similar for QGIS 3.4?
    – Shiva
    Oct 30, 2019 at 1:29
  • 4
    How about "Snap geometries to layer" in the "Vector geometry" algorithms section of Processing Toolbox?
    – Ben W
    Oct 30, 2019 at 1:41

1 Answer 1


There are at least two possible solutions:

1. Use Geoprocessing / Difference

A simple approach is to create a buffer around layer B - set the buffer distance high enough that all white spaces between the two layers are covered. See screenshot: Layer A: orange; Layer B: blue; buffered Layer B: red outline.

enter image description here

Now use Menu Vector / Geoprocessing Tools / Difference and set the buffer layer as input and Layer A as Overlay layer. You get a perfectly fitting version of layer B, with layer A unchanged:

enter image description here

Snap vertices of layer B to nearest vertex of layer A

For QGIS 3.16 or higher, there is another option. You can use basically the same procedure as described here:

The idea is to create two points layer, representing the vertices of the two polygon layers using Menu Vector / Geometry Tools / Extract vertices. Than "snap" the points of layer B to the closest point of layer A using the new overlay_nearest expression, see visual changelog. Create a new point layer with Menu Processing / Toolbox / Geometry by expression and this expression, based on input layer B:

array_first (

Than connect the points using Menu Processing / Toolbox / Points to path` and from these path create a polygon with Menu Vector / Geometry Tools / Lines to polygons.

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