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Is there anyway to write topology rule for the polygon geometry?

I want nice rectangle, without any self-crossing lines. But sometimes I found those. So I want to use topology. I am adding an pic with bad example.

I am using ArcGIS Pro.

enter image description here

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  • what software are you using? Please update your question using the edit button or add a relevant tag.
    – Ian Turton
    Jan 15, 2020 at 14:10
  • You don't need a topology rule to enforce geometry integrity. If you Repair Geometry, or use arcpy.Geometry, it's possible that "bowties" will be "repaired" into two touching triangle parts, not the quadrilateral that was intended.
    – Vince
    Jan 15, 2020 at 14:16
  • So what You suggesting to use, to get those quadriteral shapes ? Is it even possible ?
    – Darius
    Jan 15, 2020 at 16:27

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