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I need to find the nearest distance between every pixel in my area of interest to the streamline closest to it. I'm using the following dataset for the streamlines ee.FeatureCollection("WWF/HydroSHEDS/v1/FreeFlowingRivers").

Initially, I thought image.cumulativeCost() would do the trick, but it seems like increasing the maxDistance only increases the buffer around the streamlines. The resulting value of cumulative_cost is 0 when the area is within the 1km buffer of the streamlines, and 'masked' otherwise.

What are the values of the 'masked' pixels? Is it even feasible to achieve what I need using image.cumulativeCost()?

var streams = ee.FeatureCollection("WWF/HydroSHEDS/v1/FreeFlowingRivers");
var roi = ee.Geometry.Polygon(
        [[[31.79857587268242, 40.34237834590226],
          [31.79857587268242, 39.1087726665225],
          [35.77013348986992, 39.1087726665225],
          [35.77013348986992, 40.34237834590226]]], null, false);

//polylines representing river networks
var filteredstreams = streams.filterBounds(roi);

var streamImg = filteredstreams
  .reduceToImage({
    properties: ['LENGTH_KM'],    //picked a random property here just to convert the FeatureCollection
    reducer: ee.Reducer.first()   //into an image
});

//create a source image where the geometry is 1, everything else is 0
var streamsources = ee.Image().toByte().paint(roi, 1);
streamsources = streamsources.updateMask(streamImg);
var emptysource = ee.Image().toByte().paint(roi, 0);

//define distance
var maximumdist = 1000; //1km

//cost image
var thedist = emptysource.cumulativeCost({
  source: streamsources , 
  maxDistance: maximumdist,  
});
print(thedist);
Map.addLayer(thedist);

1 Answer 1

0

You can compute the distance using fastDistanceTransform(). See also here:

// calculate the distance from the strem (in pixels)
var thedist = streamImg.fastDistanceTransform().sqrt().multiply(ee.Image.pixelArea().sqrt());

See link

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