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I am using GDAL to convert a raster dataset into a numpy.array and then using numpy to buffer the data in the raster. For example, I need to know all the regions within 100ft of a school point feature and I need it represented as a raster.

So, I convert my points to a binary raster (school points are 1 and all other pixels are) using GDALRasterize in Python. Then, I open the raster dataset and use GDAL.ReadAsArray to create a numpy.array for the raster. Using scipy.ndimage.morphology.binary_dilation, I buffer all the non-zero pixels.

The issue is: some of my input datasets can be rather large and so I am running out of memory. The first thing that came to mind was to tile my input data and process individual tiles. I'm not sure how to handle any edge effects if I were to tile. What if a buffer spans the edge of a tile? The next tile wouldn't know to include those buffered cells.

Does anyone have any suggestions for how to handle these kinds of edge effects in numpy/GDAL?

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    Have you considered buffering the points and then rasterizing the buffer polygons? Example of buffering here. – user2856 Oct 1 '13 at 1:01
  • @Luke - I have considered buffering the vector data beforehand, but I don't think that is necessarily a viable option for me. I am trying to automate a process I have done previously manually. The input data can be points, lines, or polygons and can cover extents up to hundreds of sq miles. When I manually did this process I tried to buffer all building footprints in a 500 sq mile region. ArcGIS crashed trying to buffer so many polygons, but converting to raster worked just fine. – Brian Oct 1 '13 at 14:35
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    Is the overall aim to create a distance-to-pixel layer? If so would using the gdal_proximity tool ('gdal.org/gdal_proximity.html') not be be better. – danclewley Nov 19 '15 at 6:08

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