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Questions tagged [retina]

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2 votes
0 answers

Pixelated low res OSM XYZ tiles on retina display

After installing the latest Qgis3 for Osx on my Macbookpro w Retina display the Qgis canvas is still pixelated and appears at a (seemingly) low resolution (when loading OSM XYZ tiles). I knew this ...
James Nuccio's user avatar
5 votes
5 answers

Openlayers HiDPI/Retina Screen with standard resolution raster tiles?

My Openlayers application can display tiled rasters from arbitrary online sources. It will parse capabilities from any user-specified URL for WMTS, TMS, OSM, XYZ or WMS services and present the user ...
Son of a Beach's user avatar
3 votes
0 answers

Blurry menu text on Macbook Pro 15'' retina display

I'm using qgis on my macbook pro and all the text of the submenus/popup windows is displayed a little blurry/pixelated. See this example screenshot: Is this a normal behavior on retina displays or is ...
Valentin's user avatar
  • 353
1 vote
1 answer

How-to have tile actually looking bigger (Openlayers 3)

On small mobile screens, I'd like to display 384x384 "retina" tiles instead of 256x256, but also with the viewport scaled 1.5x. Tile size handling with pixelRatio:1.5 works well, however the actual ...
yvecai's user avatar
  • 101
3 votes
2 answers

How to generate 512x512 map tiles (2x resolution for retina displays)

I'm looking for a method to produce 512x512 pixels map tiles using CartoCSS and Mapnik, for example exactly as CardoDB does for its base maps (here below a 256x256 map tile vs its correspondent ...
Marco Barbieri's user avatar
2 votes
1 answer

HDPI / Retina vector layers in OpenLayers 3

I'm rendering some vector features on top of HDPI tiles. The tiles are crystal clear on my HDPI monitor but the vector features are blurry: Is there a way to make the vector layer "retina" as well?
CaitlinW's user avatar
  • 505
4 votes
2 answers

Easy way to render TileMill tiles in retina mode with Leaflet?

I have a few quick little map websites that run straight off TileMill, without pre-exporting. They usually have code like this: L.tileLayer('{z}/{x}/{y}.png', {})...
Steve Bennett's user avatar