##What is Lanczos resampling?## Although the theory is described in an [early paper](http://www.icess.ucsb.edu/gem/Duchon_1979_JAM_Lanczos.pdf) and the [Wikipedia article]((http://en.wikipedia.org/wiki/Lanczos_resampling), a "feel" for resampling methods is best obtained by computing them on simple or standard images. This can be a vast topic, requiring extensive experimentation, but some simplifications are available: * These operators work separately in each color channel. Therefore it suffices to study how they work on a monochromatic ("black and white") image. * Most convolution operators used in image processing work the same way in the x and y directions and independently in both directions. In effect, they are really *one dimensional* operators applied first to the rows and then to the columns. This means we can study them by studying "1D" images, which can be plotted in detail. * _Everything_ we need to know about a linear operator (which includes all convolution operators) can be inferred from how an operator works on the simplest non-constant image of all: this is a sudden jump from one value to another. Let's look at an illustration of several popular resampling methods. Actually, we need two illustrations: one to show what happens in "downsampling," where the new image is coarser than the old, and another to look at "upsampling," where the new images is refinement of the old. Let's start with the latter, because it shows more detail. ###Upsampling### ![Resampling from 7 to 80 cells as images][1] The original 7 by 7 image on the left is really one-dimensional because each row is the same. The resampling occurs across the columns. The dimension of the other five images is 80 by 80, showing in detail how each method interpolates between the original coarse pixels. Nearest-neighbor sampling retains the sharp division between dark and light while the other four methods blur the intervening region to some extent. Notably, **the Lanczos resampler creates some regions that are darker than any in the original and others that are lighter than any in the original.** (This can have implications for GIS work, because such an *extrapolation* of the original values can potentially cause the new values to be invalid. They can also extend beyond the range of the original color map, sometimes causing the extreme values in the resampling image to be rendered incorrectly. This is a problem with bicubic convolution resampling in ArcGIS, for example.) (NB: The "bicubic" method shown here is a bicubic spline, not the "bicubic convolution" of ArcGIS.) Using lightness to depict image values, although natural, is not very precise. The next illustration rectifies this by graphing the cell values (vertical axis) by column (horizontal axis). ![Resampling from 7 to 80 cells as plots][2] Lower values on the graphs correspond to darker parts of the images. A thoughtful examination of the original uncovers a hidden assumption: although the original image *looks* like a sharp jump from dark to light, the jump actually occurs over one-seventh (1/7) of the extent of the columns. Who is to say what really happens in that interval in the original scene the image is depicting? We therefore should not be too critical of differences among the resampling methods that occur within this short interval: each one is giving a different but potentially equally valid rendering of what *might* be occurring in the original scene. In this sense, it is no longer apparent that nearest neighbor sampling is the most faithful interpolation method. One conclusion we should draw is that **the accuracy of any upsampling method depends on the nature of the underlying scene**. If the scene consists of values that should smoothly vary from one point to the next, then the nearest neighbor method is likely to be the *least* faithful way of resampling among those shown. ###Downsampling### ![Downsampled images][3] Here we see the result of downsampling a 16 by 16 image to 8 by 8 images (a 2 by 2 aggregation). Nearest neighbor accurately retains the sharp boundary. Lanczos differs from the others by *enhancing* the apparent sharpness. A close look shows that it darkens the dark area on one side of the boundary and lightens the light area on the other side. The graphs clarify this: ![Graphs of downsampled images][4] The bilinear, bicubic, and Gaussian resamplers show characteristics of convolution operators that have all positive weights (or very small negative weights): they average, or "smear," neighboring values. In downsampling this causes sharp features to be blurred. The extent of the blur depends on the width of the kernel. Like these others, the Lanczos resampler also blurs the jump, but it "overshoots" it on both sides. That's the contrast enhancement seen just above in the images themselves. Because of this tendency to increase contrast (the local differences between the highs and lows in the image), **the Lanczos resampler is often called a "sharpening filter." These graphs show that this characterization requires a nuanced understanding**, because evidently it does not actually reduce the averaging of values on both sides of the jump. At pixel 4, its value of 0.56 is comparable to the values computed by the other convolution filters. ##How does using it affect the output?## Let's take a look at what happens in a more complex image. ![Resamples of a complex image][5] The original, which is a 13 by 13 image now includes a pattern with the highest possible spatial frequency (alternating between light and dark with every column at the right). We cannot hope to reproduce such features when downsampling: the smaller amount of pixels simply cannot hold all this information. Let's focus, then, on what happens when such an image is upsampled. If we care about faithful reproduction of the scene, we will want this high-frequency pattern to be reproduced accurately. The smaller images are resampled to 25 by 25 pixels: almost, but not quite, a 2:1 refinement. To my eye, the Lanczos and bilinear methods reproduce the stripes most sharply among the four convolution resamplers. Nearest neighbor is, of course, the most faithful (because it cannot average values at all). ![Graphs of the complex image resampled][6] These graphs of the same results show that the Lanczos resampler was able to maintain the contrast in the stripes (as seen by the size of the vertical swings from lows to highs) at the expense of introducing a variation of intensity within the constant-value light area in the middle of the image (pixels 5, 6, 7 of the original). This variation shows up as stripe-like artifacts within the light part of the image (the middle). Of the resamplers shown here, it is alone in introducing such spurious detail. ##What is it useful for in a spatial application?## Evidently, Lanczos resampling is not a panacea or omnibus solution to resampling. **It is superior to many other convolution resamplers in maintaining (or even enhancing) local contrast.** This can be useful when the resampled image is intended for viewing identification of detailed features or boundaries. When the resampled image will subsequently be analyzed or processed, Lanczos resampling may increase the ability to detect edges and linear features. When the resampled image will be analyzed in other ways, though, the benefits of Lanczos resampling are doubtful. It typically will (artificially) increase local measures of spatial variability, such as focal ranges and focal standard deviations. It will not affect spatial means on the whole--like the other convolution resamplers, it is usually normalized (which means it's a local weighted average, with no bias introduced)--but it may increase some local averages and decrease others compared to the other resamplers. The (necessarily brief) evaluation here suggests the Lanczos resampler generally should not be used for downsampling: for that application, it appears to offer nothing that simpler (and more commonly available) methods have, which retaining the potential disadvantage of extrapolating beyond the original range of data values. ##Afterword: a general comment## The investigation described here is an example of what *anybody* can do when they have a question about how a GIS operation works. It uses the GIS itself as the subject of the investigation: to know what some operation or analytical method does, *simply apply it under controlled experimental conditions.* In this case that amounts to constructing simple test images, resampling them according to available methods, and examining the results. There are three critical aspects of this approach to learning about how GIS works: 1. *Theory*. The experimentation usually cannot be done "blind": **it helps to know some theory.** We don't usually need to know much, but we need the basics. In this case, the theory of convolutions greatly reduced the number and types of images that we need to experiment with. We didn't need to know anything about Fourier analysis, etc. (Make no mistake, such knowledge is beneficial. But lack of specialized knowledge of this sort shouldn't stop us.) 2. *Practice*. By using our GIS itself to perform the experiment, **we are able to see what it actually does**. This avoids disconnects between theory (which tells us what the software *should* do) and practice (which is what it *really* does). 3. *Quantification*. Unless the question concerns visual perception, for evaluating the results **we should not rely solely on looking at maps** (or, in this case, images). To get the best information, **we need to quantify the output** (done here with graphs) and, often, describe and summarize it with statistical methods. [1]: https://i.sstatic.net/xaR8r.png [2]: https://i.sstatic.net/tF60T.png [3]: https://i.sstatic.net/ClUfu.png [4]: https://i.sstatic.net/KhBCR.png [5]: https://i.sstatic.net/VuvP3.png [6]: https://i.sstatic.net/Lw6ei.png