Being very keen on the TDD paradigm, I've spent some time putting together a dummy-interface (based on some code fragments I found on the internet) which enables calling QGIS and QGIS-plugins standalone.
The interface I came up with looks as follows and I used it for all my unit-tests since:
# coding=utf-8
"""QGIS plugin implementation.
.. note:: This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
.. note:: The basis of this source code was copied from the 'postgis viewer' application
with original authors:
Copyright (c) 2010 by Ivan Mincik, [email protected]
Copyright (c) 2011 German Carrillo, [email protected]
Copyright (c) 2014 Tim Sutton, [email protected]
"""
from qgis._core import QgsVectorLayer
from PyQt4.QtCore import QObject, pyqtSlot, pyqtSignal, QCoreApplication, QSize
from PyQt4.QtGui import QWidget
from qgis.core import QgsMapLayerRegistry, QgsApplication, QgsVectorLayer
from qgis.gui import QgsMapCanvasLayer, QgsMapCanvas
import logging
import sys
from mole import config
LOGGER = logging.getLogger('QGIS')
def set_up_interface():
"""
Sets up a QGIS pseudo-application which enables calling methods as if when calling them from QGIS-console.
:return qgis_app: Pseudo QGIS-instance
:rtype: QgsApplication
:return canvas: The map canvas
:rtype: QgsMapCanvas
:return iface: A dummy interface, giving access to needed method-calls
:rtype: QgisInterface
"""
gui_flag = True # All test will run qgis in gui mode
qgis_app = QgsApplication(sys.argv, gui_flag)
prefix_path = config.qgis_prefix_path()
qgis_app.setPrefixPath(prefix_path, True)
qgis_app.initQgis()
QCoreApplication.setOrganizationName('QGIS')
QCoreApplication.setApplicationName('QGIS2')
# parent = QWidget()
# canvas = QgsMapCanvas(parent)
# canvas.resize(QSize(400, 400))
canvas = MyMapCanvas()
iface = QgisInterface(canvas)
return qgis_app, canvas, iface
#noinspection PyMethodMayBeStatic,PyPep8Naming
class QgisInterface(QObject):
"""Class to expose QGIS objects and functions to plugins.
This class is here for enabling us to run unit tests only,
so most methods are simply stubs.
"""
currentLayerChanged = pyqtSignal(QgsMapCanvasLayer)
def __init__(self, canvas):
"""Constructor
:param canvas:
"""
QObject.__init__(self)
self.canvas = canvas
self.legend_interface = MyLegendInterface()
self.active_layer = None
# Set up slots so we can mimic the behaviour of QGIS when layers
# are added.
LOGGER.debug('Initialising canvas...')
# noinspection PyArgumentList
QgsMapLayerRegistry.instance().layersAdded.connect(self.addLayer)
# noinspection PyArgumentList
QgsMapLayerRegistry.instance().layerWasAdded.connect(self.addLayer)
# noinspection PyArgumentList
QgsMapLayerRegistry.instance().removeAll.connect(self.removeAllLayers)
# For processing module
self.destCrs = None
@pyqtSlot('QgsMapLayer')
def addLayer(self, layer):
"""Handle a layer being added to the registry so it shows up in canvas.
:param layer: list<QgsMapLayer> list of map layers that were added
.. note: The QgsInterface api does not include this method, it is added
here as a helper to facilitate testing.
.. note: The addLayer method was deprecated in QGIS 1.8 so you should
not need this method much.
"""
# set the recently added layer as active
# LOGGER.debug('Layer Count Before: %s' % len(self.canvas.layers()))
current_layers = self.canvas.layers()
final_layers = [] + current_layers
final_layers.append(QgsMapCanvasLayer(layer))
self.canvas.setLayerSet(final_layers)
self.active_layer = layer
@pyqtSlot()
def removeAllLayers(self):
"""Remove layers from the canvas before they get deleted."""
self.canvas.setLayerSet([])
def newProject(self):
"""Create new project."""
# noinspection PyArgumentList
QgsMapLayerRegistry.instance().removeAllMapLayers()
def legendInterface(self):
"""Get the legend."""
return self.legend_interface
def activeLayer(self):
"""Get pointer to the active layer (layer selected in the legend)."""
return self.active_layer
def setActiveLayer(self, layer):
"""Set the given layer as active.
:param layer: Layer that shall be set active
:type layer: QgsMapLayer
"""
self.active_layer = layer
class actionAddFeature(object):
def __init__(self):
pass
def trigger(self):
pass
class actionZoomToLayer(object):
def __init__(self):
pass
def trigger(self):
pass
# ---------------- API Mock for QgsInterface follows -------------------
def zoomFull(self):
"""Zoom to the map full extent."""
pass
def zoomToPrevious(self):
"""Zoom to previous view extent."""
pass
def zoomToNext(self):
"""Zoom to next view extent."""
pass
def zoomToActiveLayer(self):
"""Zoom to extent of active layer."""
pass
def addVectorLayer(self, path, base_name, provider_key):
"""Add a vector layer.
:param path: Path to layer.
:type path: str
:param base_name: Base name for layer.
:type base_name: str
:param provider_key: Provider key e.g. 'ogr'
:type provider_key: str
"""
pass
def addRasterLayer(self, path, base_name):
"""Add a raster layer given a raster layer file name
:param path: Path to layer.
:type path: str
:param base_name: Base name for layer.
:type base_name: str
"""
pass
def addToolBarIcon(self, action):
"""Add an icon to the plugins toolbar.
:param action: Action to add to the toolbar.
:type action: QAction
"""
pass
def removeToolBarIcon(self, action):
"""Remove an action (icon) from the plugin toolbar.
:param action: Action to add to the toolbar.
:type action: QAction
"""
pass
def addToolBar(self, name):
"""Add toolbar with specified name.
:param name: Name for the toolbar.
:type name: str
"""
pass
def mapCanvas(self):
"""Return a pointer to the map canvas."""
return self.canvas
def mainWindow(self):
"""Return a pointer to the main window.
In case of QGIS it returns an instance of QgisApp.
"""
pass
def addDockWidget(self, area, dock_widget):
"""Add a dock widget to the main window.
:param area: Where in the ui the dock should be placed.
:type area:
:param dock_widget: A dock widget to add to the UI.
:type dock_widget: QDockWidget
"""
pass
class MyLegendInterface(object):
def __init__(self):
self.layer_visibility = {}
def setLayerVisible(self, layer, yes_no):
self.layer_visibility[layer.name()] = yes_no
def isLayerVisible(self, layer):
try:
return self.layer_visibility[layer.name()]
except KeyError:
print('Layer {} has not been set (in)visible yet.'.format(layer.name()))
return False
class MyMapCanvas(object):
def __init__(self):
self.layer_set = []
def layers(self):
return self.layer_set
def layer(self, index):
layer = self.layer_set[index].layer()
return layer
def setLayerSet(self, layer_set):
self.layer_set = layer_set
def layerCount(self):
return len(self.layer_set)
If you want to test/use QGIS plus the interaction with an installed plugin now, do the following (in your unittest setUp e.g.):
qgis_app, canvas, iface = set_up_interface()
plugin_name = 'openlayers_plugin'
utils.plugin_paths = [os.path.expanduser('~/.qgis2/python/plugins')]
utils.updateAvailablePlugins()
utils.loadPlugin(plugin_name)
utils.iface = self.iface
utils.startPlugin(plugin_name)
For some more usage-examples and some real-life examples on unit-testing QGIS-apps you can check out our github-page (https://github.com/UdK-VPT/Open_eQuarter/tree/master/mole). The folder tests contains all unit-tests (which are mostly testing the modules in the the qgisinteraction package, which contains a module, that interacts with the point_sampling_tool-plugin).