I am testing a object-oriented LULC classification approach in Google Earth Engine, using the code available at the following link: https://code.earthengine.google.com/4032fe102252b285ec249f395d0d6d0f.
The problem here is that the GEE reports this error message:
Layer error: Computation timed out.
I think that I exceeded the maximum number of pixels due to large AOI, because when I clip the AOI to a small area the code works out well.
Is there a way to fix /define the maximum number of input pixels or another way to avoid the Computation timed out?