In GeoServer, I've created a workspace, store, and layer so that I can see the layer preview of the map imagery I want to serve to Cesium for Unreal. Over in Unreal Engine, I have a Cesium3DTileset with Source set to "From URL".
My problem now is figuring out what to enter in the Url field. I'm not seeing any documentation for this. I've tried the link addresses for both OpenLayers and KML, as well as other URLS. But no matter what I enter, Unreal crashes immediately while trying to load the imagery. What URL needs to go there?
UE crash log:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UE4Editor_CesiumRuntime!Cesium3DTilesSelection::Tileset::LoadTilesetDotJson::start()
UE4Editor_CesiumRuntime!Cesium3DTilesSelection::Tile::getChildren()
UE4Editor_CesiumRuntime!CesiumAsync::Impl::ImmediateScheduler<CesiumAsync::Impl::TaskScheduler>::SchedulerScope::~SchedulerScope()
UE4Editor_Core!TGraphTask<FAsyncGraphTask>::ExecuteTask() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1065]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:888]
UE4Editor_Core!FTaskThreadAnyThread::Run() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:965]
UE4Editor_Core!FRunnableThreadWin::Run() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]