I have a vector file with a single, simple polygon (perhaps 10 nodes). I want to add more nodes to this polygon, retaining the original shape.
The obvious question here is 'why would you want to do that?'. It solves an issue further down stream in the process. It's a hack.
Is that possible in FME? Can you read in a vector file, add nodes to it, and write it out again? Which transformer might you use to achieve that?